Promotion and Regulation of Online Gaming Act 2025 Comes into Force — Real-Money Gaming Banned in India
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Article summary
The Promotion and Regulation of Online Gaming (PROG) Act 2025, passed by Parliament in August 2025, came into force in May 2026, effectively banning real-money gaming platforms operating in India. The Act cited national security concerns — digital wallets and cryptocurrencies used for money laundering, and offshore platforms serving as communication channels for terror organisations. Platforms including Dream11, Gameskraft, and Games24x7, which had more than 600 million users collectively, have shut down or pivoted to non-money-gaming models. The Act's commencement coincides with the Supreme Court's May 27, 2026 ruling upholding ₹1.12 lakh crore in retrospective GST demands, creating a situation where an industry has been simultaneously banned and billed.
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Sample questions — answers revealed after test
Q1. The Promotion and Regulation of Online Gaming (PROG) Act 2025 invoked which entries of the Union List as its constitutional basis, thereby framing online gaming platforms as communication networks rather than entities subject to State List Entry 34?
Q2. A foreign-incorporated online gaming company, incorporated in Malta, operates a real-money card game application downloadable from global app stores and accessible to Indian users via VPN. After the PROG Act 2025 came into force in May 2026, which of the following statements correctly describes the company's regulatory position under the Act?
Q3. Consider the following statements regarding the constitutional and regulatory dimensions of the PROG Act 2025: 1. A complete prohibition on a commercial activity under Article 19(6) requires a stronger justification than mere regulation, since courts have held that total bans on occupations must survive a proportionality test. 2. If the Supreme Court rules that real-money online gaming is primarily a matter of 'betting and gambling' under State List Entry 34, the PROG Act would be rendered ultra vires Parliament and legislative authority would revert to state legislatures. 3. The 'national security' framing in the PROG Act invokes restrictions permissible under Article 19(2), which governs reasonable restrictions on freedom of speech and expression — the same article that permits restrictions on the right to practise a trade or business. 4. The Finance Ministry's retrospective application of 28% GST on online gaming (October 2023 CGST amendment) and MeitY's simultaneous maintenance of the OGSRO self-regulatory framework represented contradictory regulatory signals from within the same government. Which of the statements above are correct?